Roles:

  • Sr UX Designer
  • (Lead) UX Architect

Duties:

  • Design pattern research
  • Visual design
  • Interaction design
  • Information architecture
  • Mobile standards & best practices
  • Subject matter expert

Organizations:

  • Various business units, Cox Automotive

Duration:

2016—Present

Platforms:

  • iOS & Android (Phone, Tablet)
  • Hybrid (React Native)
  • Web (Responsive)

This is collection of work showcasing my involvement in mobile design at various capacities for various platforms, products, and business units. It is not an in-depth analysis, but a brief overview of my experience and contributions since 2016.

Apps

Over the years, I've had the pleasure of working on mobile projects from the perspective of both mobile designer and UX architect. I've worked across iOS, Android, React Native, and responsive web as platforms. During that work, I have covered phones, tablets, foldables, and desktop with a cross-platform approach to problem solving.

Connections

Role:

  • Sr UX Designer — Mobile

Organization:

  • Autotrader

Duration:

  • 2016–2019

Platform(s):

  • iOS & Android (Phone)

A top to bottom overhaul of an internal analytics tool turned B2B app developed to retain Autotrader listing subscriptions while providing real-time data to dealerships to assist the sales department. A long-term project that included restructuring the information architecture, product identity design, visual design of the app plus supporting data visualization.

Screens 0–4 | Connections App, iOS
(Left to right) Splash Screen, Dashboard, Virtual Lot Walk, Maps, and Merchandising views
Screens 5–9 | Connections App, iOS
(Left to right) Vehicle List, Vehicle Detial, Shopper List, Shopper Detail, and Live Feed views

ControlCenter

Role:

  • Sr UX Designer, Subject Matter Expert

Organization:

  • Dealer.com

Duration:

  • 2018—2019

Platform:

  • Web (Responsive)

ControlCenter is a dealer-facing web-based app for Dealer.com customers serving as the adminstrative tool for dealer websites. Along with the development of the supporting design system, nSemble, the main ask was to advise on mobile designs for the transition from being desktop-centric to responsive.

Media Library, desktop and mobile screens | ControlCenter, Responsive Web
Media Library, desktop and mobile screens

nVision Analyze

Role:

  • Sr UX Designer, Subject Matter Expert

Organization:

  • Cox Automotive Data Services (CADS)

Duration:

  • 2019

Platform:

  • Web (Responsive)

A spinoff product from ControlCenter, nVision Analyze is a reporting and analytics product for the sales department side of the dealership (similar to Connections app). Like with ControlCenter and also supported by the nSemble design system, the main ask was to advise on mobile designs for the transition from being desktop-centric to responsive.

Analyze Live, desktop and mobile screens | nVision Analyze, Responsive Web
Analyze Live, desktop and mobile screens

Engage

Role:

  • UX Architect (Lead), Subject Matter Expert

Organization:

  • Xtime (Fixed Ops)

Duration:

  • 2020–Present

Platform:

  • Hybrid (React Native, Tablet)

A tablet-based tool for helping service advisors check-in customers for their service appointments, most of the visual design was pre-existing when I joined the team. Specific projects worth mentioning are the Rideshare integration with Lyft and porting over the Communications Platform from the phone experience that was already implemented on Mobile Inspect (see below).

Rideshare Integration: From Dealership and Ride Requested screens | Engage App, iPadOS
Rideshare integration: From Dealership and Ride Requested screens.
Communications platform: Two-Way Text and Dealer Chat screens | Engage App, iPadOS
Communications platform: Two-Way Text and Dealer Chat screens

Mobile Inspect

Role:

  • UX Architect

Organization:

  • Xtime (Fixed Ops)

Duration:

  • 2022–Present

Platform:

  • Hybrid (React Native, Phone)

A phone-based tool used by service technicians to complete the multi-point inspection and create additional service recommendations (based on the inspection findings) for a vehicle during a service visit. Similar to Engage (see above), most of the visual design was pre-existing when I took over. Specific projects worth mentioning was the continued support of the Out of Office feature while in development.

Screens 0–3 | Mobile Inspect, Android
(Left to right) Sign In, Side Drawer, Inspection, and RO Detail views

Trait

Role:

  • UX Architect

Organization:

  • Cox Automotive Mobility Product (CAMP)

Duration:

  • 2022

Platform:

  • iOS (Phone)

Visual design of a work order app for mobile repair technicians in the mobility space. The proposed visual design was based off of the pre-existing splash screen while aligning to the HIG standards and adopting iconography from our internal design system. Unfortunately, the project was short lived.

Splash Screen, two wireframes and final visual design of Dashboard view  | Trait App, iOS
(Left to right) Splash Screen, Dashboard original wireframe, Dashboard updated wireframe, and Dashboard visual design pitch

Advisory Work

nSemble Design System - Mobile Strategy

While transitioning from Connections app for Autotrader to ControlCenter for Dealer.com, I was asked to develop a mobile strategy for the nSemble design system and the products it supported. In it, I was provided the first real chance in my professional career to do a brain dump of all the things a team would need to be mindful of while supporting mobile, but from the perspective of web apps.

Screenshot of nSemble documentation site

Here is a copy of the guidelines as they were provided to my Sr UX Director and team.


Interstate Design System - Mobile Guidelines

Most recently, I was tapped for the governance team for the internal design system for Cox Automotive called Interstate. I was asked to assist the team by providing a mobile point of view as guidance for designers working in native mobile.

Interstate Design System, Mobile Guidlines

Here is a copy of the guidelines as they were published on the internal site.


Mobile Community of Practice

One of my star acheivements during my tenure at Cox Automotive was the co-creation of the internal Mobile Community of Practice. Alongside two colleagues, I served as co-organizer (and at times, content creator and presenter) for a wide community of fellow mobile enthusasts of various disciplines and experience levels across the organization.

Community development consisted of a dedicated Slack channel, a monthly session with a focused topic and guest speakers, as well as event watch parties that encouraged live reactions and conversation. Our goal was to connect people across business units, share ideas on mobile, and help each other level up our own mobile expertise.

Some of the slide decks from presentations I gave for the Mobile CoP:

Written Work

Design Pattern Research

I've also been involved with design systems, not only as a contributor, but as a subject matter expert providing a mobile perspective to UI components. As part of my mobile recommendations, I performed research on design patterns and provided written analysis on my findings.



Weekly Mobile Newsletter

To stay up on mobile trends, I've also spent the past few years writing and distributing a weekly digest of sorts called ICYMI: Mobile & Beyond. In it, I offer hand-picked links to the top five articles on mobile and related technology from the previous week. It serves the dual purpose of building on my expertise in the field while also sharing that knowledge with others.

You can peruse the archives of previous issues here.

Lessons Learned

Platform Differences

The most obvious would be to point out the differences between the web, iOS (and iPadOS), and Android. And while this is true, it doesn't stop there. There are also the subtle differeces between Android skins — and Samsung's One UI is not that subtle — along with hybrid platforms like React Native and Flutter. All with their own unique sets of challenges and advantages that influence overall design and development of apps.

Device Differences

Where responsive web design taught us all to be device agnostic and focus primarily on flexible layouts and components, native mobile provides distinct standards for tablets and foldables that do not apply to phones. The last few years, I've focused on the differences to design solutions that are appropriate for the devices where they’ll live. And we haven't even talked about input methods yet.

Knowledge Gaps

Ultimately, as the mobile space starts to mature and we begin to see a convergence on design patterns across platforms, there are still many teams out there that still do not have a firm grasp on these differences addressed above. That means there is still an opportunity, even for mature apps, to provide better experiences to the people using them.

Lifelong Learning

A good habit that I cultivated early on in my career, reinforced by my time spent in the training industry, is to never stop learning. Technology changes constantly and there is plenty to stay up to date with. As an example, I am constantly taking screenshots of apps that I feel are “doing it right,” address problems I’ve faced before, or simply provided moments of delight. I also purchase (when possible) or borrow (when not) newfangled tech — like wearables, connected devices, voice & AI — so that I can experiment and begin to understand its uses and potential.


But more important than everything I’ve described here is for me to be a good project partner and teammate to the people I work with. I’ve always said that, “UX is a team sport” and I make it a priority to be easy to work with. It’s all about the people!

Get In Touch

If you would like to learn more about the projects in this collection or hear about what I can do for your organization, please get in touch!

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